Sneakily taking the hinges off the doors of perception

Skip to content

Elizabeth Sandifer

Elizabeth Sandifer created Eruditorum Press. She’s not really sure why she did that, and she apologizes for the inconvenience. She currently writes Last War in Albion, a history of the magical war between Alan Moore and Grant Morrison. She used to write TARDIS Eruditorum, a history of Britain told through the lens of a ropey sci-fi series. She also wrote Neoreaction a Basilisk, writes comics these days, and has ADHD so will probably just randomly write some other shit sooner or later. Support Elizabeth on Patreon.

9 Comments

  1. T. Hartwell
    May 19, 2015 @ 12:33 am

    One of the things I always found interesting about the Ghosts 'n' Goblins franchise is the fact that it is always indebted to its origins as an arcade game, despite the console ports being the reason for the franchise's longevity. The difficulty in trying to beat the game, for example (limited continues, few save points in levels, etc.), is patently a mechanism to get more quarters in the machine, and so much of the game seems tailored for the arcade experience…which of course ends up being bizarre when you realize Super Ghouls 'n' Ghosts was console-only.

    Ah, well. One of those games that perhaps work slightly better now that emulators and save states are a thing.

    Reply

  2. Frezno
    May 19, 2015 @ 2:36 am

    I love the Ghosts n Goblins series. Somehow. Super's second loop may be the toughest of the lot, because the ultimate weapon you need is in no way suited for fighting the penultimate boss. At all. Still, beating it and learning its intricacies crackled with a forbidden nature. Then I went after the rest of the series. It wasn't until 2006 that we got one that actually allowed saving. The best one, however, has to be Ghouls n Ghosts for Sega Master System. Lost between the cracks, of course, since nobody was playing SMS in 1987, let alone in 1990 when the Genesis was already out. Its main difference? Upgrades you find are permanent, and the treasures respawn if you die. It, therefore, is the only Ghosts game that gets easier the worse you are at it. Marvelous.

    Reply

  3. Ray
    May 19, 2015 @ 3:53 am

    When will you be fulfilling your obligation to your Patreon backers and publishing the overdue State of Play for Sunday's GoT?

    "At $300 a week, I will, on Sunday evenings, as fast as I possibly can without sacrificing quality, write up Game of Thrones reviews, consisting of a "State of Play" in the style of A Brief Treatise on the Rules of Thrones, and a review, which, unlike the "Analysis" section, will be very much a first impressions (well, second impressions, since I'm not going to do the State of Play during my first watch) review of the episode as a piece of television, with all opinions subject to change in the fullness of time."

    Reply

  4. Aylwin
    May 19, 2015 @ 4:19 am

    I don't want to speak out of turn or jeopardise the usual amicability of the comments section, but…I'm hoping that's some kind of satirical parody of Martin's fans badgering him to finish the next book or something. If you're serious, that's a pretty petty question/quibble.

    Reply

  5. Aaron
    May 19, 2015 @ 6:14 am

    Yeah, I feel like there was a much less rude way to say this.

    Reply

  6. Kit Power
    May 19, 2015 @ 6:33 am

    Reply

  7. Elizabeth Sandifer
    May 19, 2015 @ 7:15 am

    /glances at list of Patrons to see if there is anyone named Ray who might be in a position to ask this question with the slightest bit of moral authority.

    /answers accordingly

    Reply

  8. T. Hartwell
    May 19, 2015 @ 11:26 am

    Of course, the tradeoff for that is absolutely atrocious graphic and sound design. Far preferred the port for Genesis (which had an invincibility cheat if you just wanted to appreciate the levels).

    Reply

  9. Filthy Liar
    April 21, 2016 @ 5:51 am

    I’d argue that Super Mario Maker is a definite rebuttal to the idea that platformers are dead. As that relates to The Work go look at Nemesis’ reaction to a democratized game. I’m of the opinion that Nintendo’s continued survival vs Sega is directly related to which side each chose to take in the early stages of the Console War and that until that battle is ended (which involves one subsuming the other) Nemesis will be a part of the larger culture.

    Reply

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.